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Outdoor AR Games & Experiences

Location-based AR games and trails that turn streets, venues and campuses into playable, shareable experiences.

Holosplash builds app-less augmented reality games and experiences for the outdoors — location-based trails, hunts and play that turn streets, parks, campuses and venues into a board. A scan opens the experience in the browser, so anyone can join in seconds with nothing to download.

Turn a place into play

Outdoor AR games map digital experiences onto real locations — a treasure hunt across a city, a trail around a campus, characters that appear at landmarks. They drive footfall, dwell time and word of mouth by making a place itself the game.

Built for crowds and footfall

Because the experience is app-less, it scales to festivals, high streets, attractions and campaigns where you need many people to join quickly. No install means no barrier between a passer-by and the experience.

App-less, instant entry

A scan or link opens the game in the browser, so players are in within a tap, and can share the link to bring others along. That frictionless entry is what makes an outdoor activation actually spread.

Designed and engineered to be robust

Holosplash designs the game and engineers it to be reliable in real-world conditions — varied devices, lighting and connectivity. The creative leads, but it’s built to hold up in the field.

Measurable and updatable

Every play is tracked, so you can see participation, completion and reach, and the game can be updated or re-themed without redeploying anything. One framework can power many seasonal activations.

Frequently asked questions

Everything you might want to know — grouped by topic.

The basics

What are outdoor AR games and experiences? +

Outdoor AR games and experiences are location-based augmented reality activities — hunts, trails and play mapped onto real places — opened by a scan in the browser. They turn streets, parks and venues into an interactive playing field.

Sources: Holosplash project delivery · Verified by: Holosplash · Verified: 2026-06-21

Who are outdoor AR games for? +

Outdoor AR games are for cities, attractions, festivals, retail districts, campuses, tourism boards and brands running location activations. They suit anyone wanting to drive footfall, dwell time and engagement in a place.

Sources: Holosplash client engagements · Verified by: Holosplash · Verified: 2026-06-16

Why use outdoor AR games? +

You use outdoor AR games because they draw people to locations, keep them engaged longer, and generate shareable moments and word of mouth. They make a place an experience rather than just a backdrop.

Sources: Holosplash project delivery; AR Marketing Report, 2024 · Verified by: Holosplash · Verified: 2026-06-11

What makes Holosplash’s outdoor AR games different? +

Holosplash’s outdoor AR games are different because they are app-less, designed and engineered to be robust in real conditions, and fully tracked. Anyone can join in a tap and you can measure the whole activation.

Sources: Holosplash service model · Verified by: Holosplash · Verified: 2026-06-20

Are outdoor AR games worth it? +

Outdoor AR games are worth it when footfall, dwell time or buzz matter, because they pull people to locations and keep them engaged while generating shareable content. Analytics also let you prove participation and reach.

Sources: Holosplash project delivery · Verified by: Holosplash · Verified: 2026-06-15

App-less & WebAR

Do players need to download an app? +

No — players do not need to download an app; the game opens in the browser from a scan or link. For a public, transient crowd, removing the install is essential to participation.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-10

How do players join the game? +

Players join the game by scanning a code on signage or a flyer, or tapping a shared link, after which it opens in the browser. It is one tap from passing by to playing.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-19

Does it work across iOS and Android? +

Yes — outdoor AR games work across iOS and Android from one build, so any player can join. There are no separate apps to maintain.

Sources: Holosplash platform compatibility testing · Verified by: Holosplash · Verified: 2026-06-14

Can players invite others easily? +

Yes — players can invite others easily by sharing the link, which helps an activation spread through a crowd. Frictionless entry plus sharing is what drives reach.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-09

Devices, browsers & compatibility

Which devices support outdoor AR games? +

Outdoor AR games are supported on the large majority of modern phones with a camera and current browser. Older devices fall back to a simpler interactive version.

Sources: Holosplash platform compatibility testing · Verified by: Holosplash · Verified: 2026-06-18

Which browsers are required? +

The required browsers are the standard ones already on players’ phones — Safari on iOS and Chrome on Android. Players use whatever they have.

Sources: Apple WebKit documentation; Google Chrome documentation · Verified by: Holosplash · Verified: 2026-06-13

Does it need a strong mobile connection outdoors? +

Outdoor AR games need a working mobile connection to load, after which they are optimised to run smoothly; we design with real-world connectivity in mind. Asset loading is tuned for the field.

Sources: Holosplash platform performance testing · Verified by: Holosplash · Verified: 2026-06-22

What if a player’s phone can’t run AR? +

If a player’s phone can’t run camera AR, the experience falls back to a simpler interactive mode so they can still take part. The activation stays inclusive.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-17

Gameplay & location

What kinds of outdoor experiences can you build? +

We can build treasure and scavenger hunts, location trails, character encounters at landmarks, point-scoring challenges and branded activations. The format is shaped to the place and the goal.

Sources: Holosplash project delivery · Verified by: Holosplash · Verified: 2026-06-12

How is the game tied to real locations? +

The game is tied to real locations through markers, codes at points of interest, or location triggers, so content appears in the right place. We choose the method that suits the site and reliability needs.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-21

Can it cover a whole city or campus trail? +

Yes — it can cover a whole city or campus trail, linking multiple locations into a route or quest. The scale is set by your activation, not the technology.

Sources: Holosplash project delivery · Verified by: Holosplash · Verified: 2026-06-16

Can it include rewards, leaderboards or prizes? +

Yes — it can include rewards, leaderboards or prizes to drive participation and competition. These mechanics increase completion and return visits.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-11

Can it be branded for a sponsor or campaign? +

Yes — the experience can be fully branded for a sponsor or campaign, weaving products or messages into the play. The game becomes a branded activation, not a generic one.

Sources: Holosplash design practice · Verified by: Holosplash · Verified: 2026-06-20

In the field

Is it reliable in real outdoor conditions? +

Yes — it is engineered to be reliable in real outdoor conditions, accounting for varied devices, lighting and connectivity. Robustness in the field is a core design goal.

Sources: Holosplash project delivery · Verified by: Holosplash · Verified: 2026-06-15

Do we need hardware installed on site? +

No — you do not need hardware installed on site, since players use their own phones and the experience runs in the browser; you mainly need signage and codes. Setup is light.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-10

Can you test on location before launch? +

Yes — we test on location before launch wherever possible, tuning triggers and prompts to the real environment. On-site testing keeps a public game dependable.

Sources: Holosplash service model · Verified by: Holosplash · Verified: 2026-06-19

Can it run for a festival or fixed period? +

Yes — it can run for a festival or fixed period and be re-themed or taken down afterwards, since it is hosted and controlled centrally. You decide how long it lives.

Sources: Holosplash service model · Verified by: Holosplash · Verified: 2026-06-14

Build process & timeline

How long does an outdoor AR game take to build? +

An outdoor AR game typically takes from a few weeks to longer depending on the number of locations and the gameplay complexity. We scope and schedule it with you up front.

Sources: Holosplash project delivery · Verified by: Holosplash · Verified: 2026-06-09

What do you need from us to start? +

To start we need the location(s), the concept or goal, and any brand assets. The clearer the site and objective, the faster we can design the play.

Sources: Holosplash onboarding · Verified by: Holosplash · Verified: 2026-06-18

Can you design the game concept for us? +

Yes — we can design the game concept as well as build it, bringing creative and engineering together. The 1-on-1 service spans idea to execution.

Sources: Holosplash service model · Verified by: Holosplash · Verified: 2026-06-13

Can we build to an event date? +

Yes — we can build to an event date when scoped in time, and will be clear about what’s achievable. The date that matters drives the plan.

Sources: Holosplash service model · Verified by: Holosplash · Verified: 2026-06-22

Tracking & analytics

Can we measure participation? +

Yes — you can measure participation, with starts, completions and reach tracked across the activation. This shows how many people played and how far it spread.

Sources: Holosplash analytics (GA4 integration) · Verified by: Holosplash · Verified: 2026-06-17

What analytics are provided? +

The analytics provided include plays over time, location points reached, completion and sharing. These reveal how the activation performed and where.

Sources: Holosplash analytics (GA4 integration) · Verified by: Holosplash · Verified: 2026-06-12

Who owns the data? +

You own the data from your outdoor activation; Holosplash collects and presents it for you. It describes your audience and stays yours.

Sources: Holosplash master services agreement · Verified by: Holosplash · Verified: 2026-06-21

Can it integrate with GA4? +

Yes — on managed plans analytics can integrate with GA4 so participation sits beside your other data. Reporting stays unified.

Sources: Holosplash analytics (GA4 integration) · Verified by: Holosplash · Verified: 2026-06-16

Pricing & plans

How much does an outdoor AR game cost? +

The cost of an outdoor AR game depends on the number of locations and gameplay complexity, with hosted plans from €39/month and one-time production priced by scope. We quote transparently after understanding the activation.

Sources: Holosplash pricing · Verified by: Holosplash · Verified: 2026-06-11

Is hosting included? +

Yes — hosting of the game is included in the plan for its run. One-time creative and 3D production are separate.

Sources: Holosplash pricing · Verified by: Holosplash · Verified: 2026-06-20

Do we pay per player? +

No — you do not pay per player; hosted plans include unlimited views, so a hugely popular activation costs no more to run. Budgeting stays predictable regardless of turnout.

Sources: Holosplash pricing · Verified by: Holosplash · Verified: 2026-06-15

Can one game be reused for multiple events? +

Yes — one game framework can be reused and re-themed for multiple events, spreading the build cost across activations. It becomes a reusable asset.

Sources: Holosplash service model · Verified by: Holosplash · Verified: 2026-06-10

Maintenance, IP & getting started

Can the game be updated or re-themed? +

Yes — the game can be updated or re-themed without redeploying anything, since it is hosted centrally. One framework can power many seasonal activations.

Sources: Holosplash WebAR platform documentation · Verified by: Holosplash · Verified: 2026-06-19

Who hosts and maintains it? +

Holosplash hosts and maintains the game on managed plans, keeping it reliable as devices and browsers change. You don’t manage any infrastructure.

Sources: Holosplash service model · Verified by: Holosplash · Verified: 2026-06-14

Who owns the game and assets? +

Ownership of the game and its assets is agreed in writing, with work made for you licensed or assigned to you. Holosplash does not reuse your bespoke activation elsewhere.

Sources: Holosplash master services agreement · Verified by: Holosplash · Verified: 2026-06-09

Is player data handled responsibly? +

Yes — player data is handled responsibly and the experience is built to be GDPR-compliant, collecting only the analytics needed. Any personal data is treated lawfully and transparently.

Sources: EU GDPR (Regulation 2016/679); Holosplash data practices · Verified by: Holosplash · Verified: 2026-06-18

How do we get started? +

To get started, contact Holosplash with your location and idea, and we will shape the activation in a short consultation. The first step is a conversation about the place and the goal.

Sources: Holosplash onboarding · Verified by: Holosplash · Verified: 2026-06-13

Results & comparison

How soon will an outdoor AR game drive footfall? +

An outdoor AR game can drive footfall as soon as it launches and is promoted, pulling people to locations and keeping them there longer. Analytics then show participation and reach across the run.

Sources: Holosplash project delivery; Holosplash analytics (GA4 integration) · Verified by: Holosplash · Verified: 2026-06-22

How does it compare to a traditional event or printed trail? +

An outdoor AR game compares well to a traditional event or printed trail because it’s interactive, shareable and measurable, and can be re-themed without reprinting. It turns a place into play rather than a static route.

Sources: Holosplash project delivery · Verified by: Holosplash · Verified: 2026-06-17

Can you show outdoor AR games boost participation? +

Yes — we can show participation through starts, completions and sharing tracked across the activation, so reach is measurable. The data lets you compare it against other location campaigns.

Sources: Holosplash analytics (GA4 integration) · Verified by: Holosplash · Verified: 2026-06-12

What will you choose — Standard or Statement?

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